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Civil war skyrim mod
Civil war skyrim mod







civil war skyrim mod

Civil War soldier dialogue greatly expanded. Defensive walls/fortifications around the entrances of major walled cities (e.g., Solitude, Windhelm, Markarth, Whiterun, and Riften) are reinforced with an additional 22+ soldiers in defense. Civil War Forts and other towers/fortifications along roads are no longer inhabited by bandits and are replaced by Civil War soldiers at the start of each game AND reinforced with an additional 22+ soldiers. Increased diversity for both Civil War factions (heavily lore based). The higher your rank, the more soldiers you can lead/command. You can now command/lead groups of soldiers when you join a Civil War faction. ranged units, heavy infantry, light infantry, civil war officers, battlemages, etc.), and both factions more distinct, operating with different strategic tactics in battle and have their own strengths and weaknesses in different combat situations. The Civil War Factions have been expanded, with new types of soldiers for each faction (i.e. Civil War Patrols will tactically retreat in battle if they are losing or severely outnumbered. The cities/holds that a faction controls has a direct impact on how many soldiers/patrols it has available to them at all times (for example, if the Stormcloaks lose a hold, their total population of soldiers patrolling Skyrim will decrease while the Imperials will increase) ***Note: Skyrim's engine is surprisingly good at handling many unloaded NPCs running in the background, even if there are thousands of them (there are over 5,000 NPCs by default in the vanilla game*** These patrols are either defending their hold territories or attempting to conquer enemy holds/towns/cities in large military campaigns (patrols can range anywhere from groups of 5-22 soldiers, and there may be up to over 2,000 patrolling soldiers at the start of the game). Adds over 200+ Civil War patrols throughout all the main roads of Skyrim.









Civil war skyrim mod