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Test_victory_scroll : Opens up the victory scroll declaring that the given faction is the victorĭate : changes the campaign date to the given year
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Destroys gatehouse if 'gate' parameter present breaches wall if 'breach' present Forces 40% damage to a random gatehouse and a nearby straight section. Trigger_advice : - triggers an advice threadĭamage_wall : Damage wall of settlement. Victory : show victory message for faction for short or long campaign.
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List_units : lists all of the units in an army, with details.Īrmy units (total strength: %i) : unknown Nw_stats : toggles display of network stats. Toggle_flowing_water : toggles display of campaign map flowing water If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1 Set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). Zoom : zooms to specified aerial map zoom (only valid during a view of the strategy map) Set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified for building chains see export_descr_building.txtĪi_turn_speed : sets the maximum speed of turn processing during the ai round maximum supported speed is 255xĪmdb_min : sets aerial map overlay depth bias for min zoomĪmdb_max : sets aerial map overlay depth bias for max zoomĪmdb_offset : sets aerial map overlay offset towards camera Toggle_coastlines : toggles strategy map coastline display Show_landings : shows the landing positions available to the ai from a given region, default hides themįilter_coastlines : applies filter to world map coastlines List_characters : lists all the characters in the world or those belonging to a faction Mp : gives the character movement points Remove_trait : removes a specified trait from the character (default = all) Give_trait : gives the character a trait at level (default = level 1) Remove_ancillary : removes ancillary from the character an ancillary (default = all) Give_ancillary : gives the character an ancillary Save_battle_replay : saves battle replay in file replays/.rpy
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Toggle_restrictcam : toggles camera restrictions on or off Toggle_fow : toggles the fog of war on or off Move_character , : moves named character to position on campaign mapĪuto_win : the attacker or defender wins the next autoresolved battleĬreate_unit : creates one or more units of the specified type Add_population : adds an amount of population to a settlement, can be negative
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